Some really cool pixel art and design by Beijing artist SPOONY. Check it out:
Click here for more awesomeness.
I really like Roland Tamayo’s technologically altered animal landscapes. They make me feel nostalgic for non-existent SF novels and comics.
Pink Tentacle strikes again with some awesome monster paintings by Toshio Okazaki, from the 70s:
From the people at BERG:
Make sure to click on the link in order to find out how they designed this. Amazing stuff.
Fantagraphics has announced the publication of Ah Pook is Here, a graphic novel by Wiiliam S. Burroughs and artist Malcolm McNeill, which is to take place sometime in the summer of 2011. It will be a two-volume set that will also include McNeill’s volume of memoirs of the collaboration, Observed While Falling.
Ah Pook Is Here first appeared in 1970 under the title The Unspeakable Mr. Hart as a monthly comic strip written by Burroughs and drawn by the British cartoonist and painter Malcolm McNeil in the English magazine Cyclops. When the publication folded, Burroughs and McNeill decided to develop the project into a full-length, Word/Image novel
The book was conceived as a single painting in which text and images were combined in whatever form seemed appropriate to the narrative. It was conceived as 120 continuous pages that would “fold out.” Such a book was, at the time, unprecedented, and no publisher was willing to take a chance and publish a “graphic novel.” Burroughs and McNeill finally abandoned the project after collaborating on it for 7 years.
I mentioned Neal Stephenson’s new project, the Mongoliad in my last post but a couple more details were made available since. According to their Facebook page and their Wiki, the Mongoliad is going to be “primarily” an app based multimedia story in serialised form. Here’s the blurb from their wiki:
The Mongoliad is an experimental fiction project of the Subutai Corporation, scheduled for release in 2010. The corporation is an application company based in San Francisco and Seattle, whose chairman is speculative fiction author Neal Stephenson. Stephenson is the guiding force of the project, in which he is joined by colleagues including Greg Bear.
The work is intended to be distributed primarily as a series of applications (“apps”) for smartphones, which the Corporation views as a new model for publishing storytelling. At the project’s core is a narrative of adventure fiction following the exploits of a small group of fighters and mystics in medieval Europe around the time of the Mongol conquests. As well as speculative fiction authors Neal Stephenson, Greg Bear, Nicole Galland, Mark Teppo and others, collaborators include filmmakers, computer programmers, graphic artists, martial artists and combat choreographers, video game designers, and a professional editor. In a departure from conventional fiction, much of the content of The Mongoliad will be in forms other than text, not bound to any single medium and not in the service of the central narrative. Once the project develops momentum, the Corporation envisages fans of the work to contribute, expanding and enriching the narrative and the fictional universe in which it takes place.
In the telling of the Corporation’s president Jeremy Bornstein, the genesis of the project was in Stephenson’s dissatisfaction with the authenticity of the medieval sword fighting scenes he had written into his Baroque cycle of novels.Stephenson gathered a group of martial arts enthusiasts interested in studying historical European swordfighting, and this eventually resulted in some of the members of this group collaborating on a set of stories which would make use of accurate representations of these martial arts. The collaborators decided the project need not limit itself to traditional novel form, and began developing ideas on how to produce it in different media while retaining the caliber that would be expected of a new work by authors such as Stephenson or Bear.
An “alpha version” was demonstrated at the periodic application showcase SF App Show in San Francisco, California on May 25, 2010. The project is expected to go live sometime in 2010. Supported smartphones and platforms include the iPad, iPhone, Android, and Kindle.
I hope that they decide to expand the scope of application for the project because it could branch out in very interesting directions. Here’s a video of stephenson and Bear discussing the historical scope of the project.
I don’t know how many of you have read the ongoing comics series Unwritten (Vertigo), by Mike Carey and Peter Gross. The plot follows Tommy Taylor, whose father is the famous author of a series of fantasy books closely resembling the Harry Potter series. His father has based the eponymous young protagonist of his books on young Tommy himself, who now, after the sudden disappearance of his father, makes a living by attending conventions etc. After a few intriguing confrontations with some shadowy individuals, Toomy gets caught up in a conspiracy of sorts and realises that the world of fiction isn’t as fictional as it seems and/or that he might be a fictional character himself…The series interweaves myriad well known narratives from various genres, in a sense following the Borgesian idea that religion, philosophy etc are but branches of fantastic literature (or, rather post-modernistly, that stories are all we can have). It’s a story about stories, the intersection of reality and fiction, the role of narrative and the notion of identity, among other things.
Now, the interesting thing is this: When Tommy was a boy, his father, Wilson Taylor, taught him countless trivia concerning the actual geography of fictional events as they are described in works of fiction, from chivalric romances to the novels of Dickens and beyond. On which streets characters lived, in which cities the action took place etc, thereby giving them a semblance of reality by spatialising them. It seems that Wilson knew about the situation in which Tommy would find himself and taught him that as a means of protection.
I loved the idea when I started reading the comic, so imagine my surprise when I came across GoogleLitTrips. GoogleLitTrips is an educational resource that endeavours to teach students about literature by showing them the routes and travels undertaken by characters in famous road trip novels. It does this by taking advantage of certain features of Google Earth. At this stage, it offers a very limited number of such spatialised versions but it doesn’t take much to see how far this could go as an educational and creative tool. Yes, people have been going on literary tours and creating soundtracks for works of fiction for years, but this model could add various multimedia dimensions to the way we approach the act of writing and the act of reading literature itself. Obviously, I do not view this as a substitute for reading and writing but as a level of extension of the creative and experiential aspects of those processes.
For example, Neal Stephenson and Greg Bear have been collaborating on a project called Mongoliad that combines the freeform storytelling aspects of MMORPGs and the externalised, spatial aspects of GoogleLitTrips:
The Mongoliad is a rip-roaring adventure tale set 1241, a pivotal year in history, when Europe thought that the Mongol Horde was about to completely destroy their world. The Mongoliad is also the beginning of an experiment in storytelling, technology, and community-driven creativity.
Our story begins with a serial novel of sorts, which we will release over the course of about a year. Neal Stephenson created the world in which The Mongoliad is set, and presides benevolently over it. Our first set of stories is being written by Neal, Greg Bear, Nicole Galland, Mark Teppo, and a number of other authors; we’re also working closely with artists, fight choreographers & other martial artists, programmers, film-makers, game designers, and a bunch of other folks to produce an ongoing stream of nontextual, para-narrative, and extra-narrative stuff which we think brings the story to life in ways that are pleasingly unique, and which can’t be done in any single medium.
Very shortly, once The Mongoliad has developed some mass and momentum, we will be asking fans to join us in creating the rest of the world and telling new stories in it. That’s where the real experiment part comes in. We are building some pretty cool tech to make that easy and fun, and we hope lots of you will use it.
People will be able to get The Mongoliad over the web and via custom clients for mobile devices – we’re going to start out with iPad, iPhone, Android, and Kindle apps, and will probably do more in the not too distant future.
This platform could develop as an updated form of Second Life and MMORPGs, much like the one envisaged by Greg Egan in Zendegi or the platform that Neal Stephenson envisaged in Snow Crash.