Archive for July, 2010


I mentioned Neal Stephenson’s new project, the Mongoliad in my last post but a couple more details were made available since. According to their Facebook page and their Wiki, the Mongoliad is going to be “primarily” an app based multimedia story in serialised form. Here’s the blurb from their wiki:

The Mongoliad is an experimental fiction project of the Subutai Corporation, scheduled for release in 2010. The corporation is an application company based in San Francisco and Seattle, whose chairman is speculative fiction author Neal Stephenson. Stephenson is the guiding force of the project, in which he is joined by colleagues including Greg Bear.

The work is intended to be distributed primarily as a series of applications (“apps”) for smartphones, which the Corporation views as a new model for publishing storytelling. At the project’s core is a narrative of adventure fiction following the exploits of a small group of fighters and mystics in medieval Europe around the time of the Mongol conquests. As well as speculative fiction authors Neal Stephenson, Greg Bear, Nicole Galland, Mark Teppo and others, collaborators include filmmakers, computer programmers, graphic artists, martial artists and combat choreographers, video game designers, and a professional editor. In a departure from conventional fiction, much of the content of The Mongoliad will be in forms other than text, not bound to any single medium and not in the service of the central narrative. Once the project develops momentum, the Corporation envisages fans of the work to contribute, expanding and enriching the narrative and the fictional universe in which it takes place.

In the telling of the Corporation’s president Jeremy Bornstein, the genesis of the project was in Stephenson’s dissatisfaction with the authenticity of the medieval sword fighting scenes he had written into his Baroque cycle of novels.Stephenson gathered a group of martial arts enthusiasts interested in studying historical European swordfighting, and this eventually resulted in some of the members of this group collaborating on a set of stories which would make use of accurate representations of these martial arts. The collaborators decided the project need not limit itself to traditional novel form, and began developing ideas on how to produce it in different media while retaining the caliber that would be expected of a new work by authors such as Stephenson or Bear.

An “alpha version” was demonstrated at the periodic application showcase SF App Show in San Francisco, California on May 25, 2010. The project is expected to go live sometime in 2010. Supported smartphones and platforms include the iPad, iPhone, Android, and Kindle.

I hope that they decide to expand the scope of application for the project because it could branch out in very interesting directions. Here’s a video of stephenson and Bear discussing the historical scope of the project.

I don’t know how many of you have read the ongoing comics series Unwritten (Vertigo), by Mike Carey and Peter Gross. The plot follows Tommy Taylor, whose father is the famous author of a series of fantasy books closely resembling the Harry Potter series. His father has based the eponymous young protagonist of his books on young Tommy himself, who now, after the sudden disappearance of his father, makes a living by attending conventions etc. After a few intriguing confrontations with some shadowy individuals, Toomy gets caught up in a conspiracy of sorts and realises that the world of fiction isn’t as fictional as it seems and/or that he might be a fictional character himself…The series interweaves myriad well known narratives from various genres, in a sense following the Borgesian idea that religion, philosophy etc are but branches of fantastic literature (or, rather post-modernistly, that stories are all we can have). It’s a story about stories, the intersection of reality and fiction, the role of narrative and the notion of identity, among other things.

Now, the interesting thing is this: When Tommy was a boy, his father, Wilson Taylor, taught him countless trivia concerning the actual geography of fictional events as they are described in works of fiction, from chivalric romances to the novels of Dickens and beyond. On which streets characters lived, in which cities the action took place etc, thereby giving them a semblance of reality by spatialising them. It seems that Wilson knew about the situation in which Tommy would find himself and taught him that as a means of protection.

I loved the idea when I started reading the comic, so imagine my surprise when I came across GoogleLitTrips. GoogleLitTrips is an educational resource that endeavours to teach students about literature by showing them the routes and travels undertaken by characters in famous road trip novels. It does this by taking advantage of certain features of Google Earth. At this stage, it offers a very limited number of such spatialised versions but it doesn’t take much to see how far this could go as an educational and creative tool. Yes, people have been going on literary tours and creating soundtracks for works of fiction for years, but this model could add various multimedia dimensions to the way we approach the act of writing and the act of reading literature itself. Obviously, I do not view this as a substitute for reading and writing but as a level of extension of the creative and experiential aspects of those processes.

For example, Neal Stephenson and Greg Bear have been collaborating on a project called Mongoliad that combines the freeform storytelling aspects of MMORPGs and the externalised, spatial aspects of GoogleLitTrips:

The Mongoliad is a rip-roaring adventure tale set 1241, a pivotal year in history, when Europe thought that the Mongol Horde was about to completely destroy their world. The Mongoliad is also the beginning of an experiment in storytelling, technology, and community-driven creativity.

Our story begins with a serial novel of sorts, which we will release over the course of about a year. Neal Stephenson created the world in which The Mongoliad is set, and presides benevolently over it. Our first set of stories is being written by Neal, Greg Bear, Nicole Galland, Mark Teppo, and a number of other authors; we’re also working closely with artists, fight choreographers & other martial artists, programmers, film-makers, game designers, and a bunch of other folks to produce an ongoing stream of nontextual, para-narrative, and extra-narrative stuff which we think brings the story to life in ways that are pleasingly unique, and which can’t be done in any single medium.

Very shortly, once The Mongoliad has developed some mass and momentum, we will be asking fans to join us in creating the rest of the world and telling new stories in it. That’s where the real experiment part comes in. We are building some pretty cool tech to make that easy and fun, and we hope lots of you will use it.

People will be able to get The Mongoliad over the web and via custom clients for mobile devices – we’re going to start out with iPad, iPhone, Android, and Kindle apps, and will probably do more in the not too distant future.

(via SFSignal)

This platform could develop as an updated form of Second Life and MMORPGs, much like the one envisaged by Greg Egan in Zendegi or the platform that Neal Stephenson envisaged in Snow Crash.

Google and the CIA will be investing in a new company that monitorrs the web in real time in order to predetermine future trends.

The company is called Recorded Future, and it scours tens of thousands of websites, blogs and Twitter accounts to find the relationships between people, organizations, actions and incidents — both present and still-to-come. In a white paper, the company says its temporal analytics engine “goes beyond search” by “looking at the ‘invisible links’ between documents that talk about the same, or related, entities and events.”

(via Wired)

Greg Egan’s Zendegi

As imperfect as it is, I really enjoyed aspects of Greg Egan’s latest novel. I found it to be Egan’s most readable novel, vividly realised and economicaly presented. The thing is that by its very nature Zendegi can only be enjoyed in a very fragmentary fashion, unfortunately.

Zendegi is a near future novel that revolves around questions of identity, both personal and national. The plot revolves around two main characters, whose stories are told in alternating chapters. One is Martin Seymour, an Autralian journalist who is sent to Iran to cover the 2012 elections and decides to stay there. The other is Nasim Golestani, a young Iranian expatriate whose work in mapping the human consciousness becomes the groundwork for the creation of a very popular MMORPG, Zendegi. Their stories become entwined when Nasim returns to Iran with her mother and they are brought together by political and personal circumstances. Martin suffers from cancer and asks Nasim to help him have his consciousness mapped and become a Proxy (an avatar) in the game, in order for part of him to be able to keep providing guidance to his son.

My main complaint is that the story moves in a rather facile fashion, with the background political and developments working themselves out in a rather simplified way and the plot resolving itself very conveniently. The whole thing is narrated very elliptically, with situations left unfinished and characters sketchily presented. It feels like Egan was undecided about things and he couldn’t reconcile the personal aspect of the story (Martin and his son) with the scientific one (Nasim and the mapping of consciousness), finally leaving both underdeveloped. The problems of the articulation and construction of identity and consciousness that appear to be forming the core of Egan’s novel are integrated within the characters’ everyday experience, without Egan having to resort to extreme infodumping, but we don’t really get anywhere. The same goes with the fact that he decided to set the story in Iran. Even though he is at his strongest when he presents everyday life in Iran, the little rituals that frame social interaction, that aspect again remains incomplete.

It’s a shame that Egan couldn’t really juggle his themes and choices. Parts of this novel work really well and it’s a shame that he didn’t take his time with rest of it.

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